MU*
MU* is an abbreviation which refers collectively to a family of text-based[1] multi-user virtual world servers comprising:
- TinyMUD
- MUSH
- MOO
- TinyMUCK
- and related, less-notable types; see the TinyMUD family tree for more
Another term for these servers is the Tiny family.
The asterisk is often used in computer programming languages to represent a wildcard (any number of arbitrary characters), which suggests a usage that encompasses MUDs in general. However, confusingly, MU* is often used in a manner exclusive of services specifically described as MUDs, with the MU* term meant to distance the TinyMUD family of "social MUDs" from "combat-oriented" MUDs.[2] With the dominant usage of MUD being as a generic term[1] rather than specifically denoting combat-oriented games — indeed, both TinyMUD and MOO are MUDs in name (MOO stands for MUD, Object-Oriented), while MUSH and MUCK are backronymed puns on "MUD" — this positions MU* as actually being a subset of MUD.[3]
References
- ^ a b Bartle, Richard (2003). Designing Virtual Worlds. New Riders. p. 3. ISBN 0-13-101816-7.
Confusingly, although the term MUD applies to virtual worlds in general, the term MU* does not—it is used strictly for text-based worlds.
- ^ Bartle, Richard (2003). Designing Virtual Worlds. New Riders. pp. 9–10. ISBN 0-13-101816-7.
TinyMUD was deliberately intended to be distanced from the prevailing hack-and-slay AberMUD style, and the "D" in its name was said to stand for "Dimension" (or, occasionally, "Domain") rather than "Dungeon;" this is the ultimate cause of the MUD/MU* distinction that was to arise some years later.
- ^ Hahn, Harley (1996). The Internet Complete Reference (2nd ed.). Osborne McGraw-Hill. pp. 553. ISBN 0-07-882138-X.
[...] for example, MUCK, MUSH, MUSE, MAGE, MUG, MOO, and so on. All of these things are muds [...] For instance, you may read that MUSH stands for "Multi-User Shared Hallucination". My advice is to forget the acronyms. Consider all of these strange things to be types of muds and leave it at that.
External links
- v
- t
- e
- AberMUD
- DikuMUD
- LPMud
- MU*
codebases, libraries
- DGD
- GodWars
- MOO
- MUSH
- Talker
- TinyMUCK
terminology
- Alternate character
- Avatar
- Bartle taxonomy of player types
- Cybersex
- God
- Griefer
- Grinding
- Hack and slash
- Healer
- Immortal
- Kill stealing
- Loot
- Mob, Monster
- Non-player character
- Online wedding
- Persistent world
- Player character
- Player versus environment
- Player versus player, Playerkilling
- Quest
- Spawning
- Tank
- Twinking
- Virtual goods
- Video game bot
- Wizard
- Zone, Area
- Designing Virtual Worlds
- "A Rape in Cyberspace"
- Terra Nova
organizations