Shinta Nojiri
Japanese video game designer at Konami (born 1971)
Shinta Nojiri (野尻 真太 Nojiri Shinta, born April 8, 1971) is a Japanese video game designer at Konami. Born in Tokyo, he worked for Konami since 1995, and has directed various games in Metal Gear series and NeverDead.[1][2]
Selected works
- Policenauts (1994–1996) - assistant director
- Metal Gear: Ghost Babel (2000) - event planner/game director
- Metal Gear Solid 2: Sons of Liberty (2001) - scripting/level designer[3]
- Metal Gear Solid 3: Snake Eater (2004) - scripting
- Metal Gear Acid (2004) - game designer/planner/game director[4]
- Metal Gear Acid 2 (2005) - game designer/planner/game director
- Metal Gear Solid 4: Guns of the Patriots (2008) - Act 3 game design/scripting
- NeverDead (2012, PlayStation 3, Xbox 360) - game designer/director/producer[3]
References
- ^ "【TGS 2011】開発で日英の文化摩擦が激突!?『NeverDead』野尻真太氏インタビュ-".
- ^ "Crazy New Neverdead Trailer Has Some Priceless Dialogue".
- ^ a b "Hardcore Gaming 101: Shinta Nojiri Interview". www.hardcoregaming101.net. Archived from the original on 2012-03-25.
- ^ Bramwell, Tom (June 1, 2005). "Shinta Nojiri on Acid". Eurogamer.
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Metal Gear
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- Solid Snake
- Big Boss
- Raiden
- Revolver Ocelot
- Liquid Snake
- Psycho Mantis
- The Boss
- Quiet
- Senator Armstrong
- "Snake Eater"
- Rising: Revengeance
- Category